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How Much Internet Data Does the World Consume Every Minute?
Inside the Global Surge of Internet Traffic

Introduction: Getting a Handle on the Data Deluge
It’s easy to sense that the internet is eating more and more “bytes” every minute. What’s harder is putting numbers on it in a way that’s reliable and meaningful. We want not just how many terabytes or exabytes are flowing, but what is driving that growth—video, messaging, gaming, cloud storage—and how those components compare, both historically and geographically. This article pieces together what is known, what is estimated, and what seems likely in the near future.
What Do We Know — Baseline Figures & Growth
Several major sources provide data and forecasts on global internet traffic, device proliferation, and usage trends. Among them: Cisco’s Visual Networking Index (VNI) / Annual Internet Report; Ericsson Mobility Reports; the International Telecommunication Union (ITU); research from cloud/IoT forecasts; and industry‐aggregators like Statista and market analysis firms. Here are key verified recent figures:
As of 2024, approximately 5.5 billion people — about 68% of world population — were active internet users.
The total global data volume (all data generated, stored, transmitted, etc.) stood at about 149 zettabytes by 2024.
Cisco’s “Annual Internet Report (2018–2023)” showed that by 2023, there were 5.3 billion Internet users (≈66% global population), up from 3.9 billion in 2018. Devices connected to IP networks were 29.3 billion by 2023, up from 18.4 billion.
Mobile network traffic is rising fast: according to Ericsson’s most recent forecasts, mobile data traffic will continue growing, with year-on-year growth declining somewhat but still strong (≈ 15 % YoY by 2030), overall compound annual growth rate (CAGR) around 17%.
Another useful stat: global IP traffic monthly figures. Cisco’s earlier forecast (from ~2018) predicted ~396 exabytes/month of global IP traffic by 2022.
More recent sources suggest continuing growth: IBISWorld forecasts internet traffic volume reaching 409.1 exabytes per month in 2025, up from ~275.8 exabytes/month in 2020.
Estimating Data Consumed Every Minute
To work out how much data the world uses every minute, let’s take the monthly forecast of 409.1 exabytes of global internet traffic in 2025. A typical month has about 43,776 minutes (30.4 days × 24 hours × 60 minutes).
Now, if we divide 409.1 exabytes by 43,776 minutes, we get roughly 0.0093 exabytes per minute. Since one exabyte equals 1,000 petabytes, that works out to about 9.3 petabytes of data consumed every single minute worldwide.
Thus, global internet traffic is roughly ~9-10 petabytes per minute as of this forecast. (This is a rough large‐scale average; actual busy minutes / core networks will see more.)
To give more context:
In 2021, Cisco reported global IP traffic of ~ 278.1 exabytes/month.
That corresponds to ~6.35 petabytes per minute (278.1 / 43,776) during 2021.
So over ~4 years, the global internet‐per‐minute traffic ballooned from ~6.4 petabytes to ~9-10 petabytes — roughly a 40-60% increase (depending on exact data, rounding, seasonal variation, etc.).
What’s Driving the Growth
The raw numbers are astounding, but what are the levers behind the increase? Below are the major usage categories, their contributions, and how they have evolved.
Driver | Current Share / Trend | Key Changes Over Time | Notes / Nuances |
---|---|---|---|
Video Streaming (On-demand, Live, UGC) | The largest single driver of IP traffic. Video (streaming + user-generated + live) makes up 60-80%+ of global IP traffic, depending on source and definition. | The share attributable to video has steadily climbed over the past decade; in Cisco’s earlier reports, video was already ~70-75% of IP traffic and forecasted to rise. Growth in resolution (HD → 4K, even 8K), more live streaming, more short‐form content (e.g. TikTok, Instagram Reels) compounding the volume. | Video’s impact includes not only watching, but video chat, conferencing (which rose sharply during COVID), and increasingly mixed reality or immersive formats. Also, streaming efficiency (compression, adaptive bitrate) plays a role: good codecs and infrastructure can dampen growth somewhat. |
Gaming (Online, Streaming, Cloud) | Significant and fast‐growing, but still modest compared to video in terms of sheer byte volume. Gaming traffic includes downloads / updates, gameplay data, streaming/cloud gaming. Forecasted to increase many-fold. | Growth in cloud gaming, more bandwidth per user (higher fidelity, more real-time, lower latency), as well as more frequent updates. Also multiplayer and massive concurrent users amplify load. Peak demands (events, launches) matter. | Gaming traffic often more latency‐sensitive; also many gaming assets are cached or downloaded once, so recurring traffic per minute is less than for constant video streaming. |
Social Media / Messaging / UGC | Huge in terms of number of interactions; moderate to high in aggregate traffic, especially with video and image content. Messaging (text) is small per message, but massive in volume. Social media video feeds are a growing part of video share. | Shift from largely text/photo content to video and short clips (TikTok, Reels, Shorts) dramatically increases data per user/time. Messaging apps are adding voice/video, status updates, etc. Also more frequent uploads. | Messaging and social media often act as a multiplier: you view video someone posted; you share; someone else views. So indirect traffic and repeated consumption add up. |
Messaging / Voice / Video Calls | Smaller compared to bulk video streaming, but non-trivial and growing. During COVID, greatly increased. | More users, better network infrastructure, more ubiquitous devices; also more video calling and voice assistants. | Data usage per minute can vary hugely depending on codec, resolution, device, etc. |
Cloud Services / Storage / Syncing / Backups | Often “background” traffic but growing as more services (e.g. cloud backups, continuous sync, IoT telemetry) become default. Also as enterprises adopt more cloud infrastructure and edge computing. | More devices, more “always-on” services, more data generated in situ (IoT, sensors, cameras), more backups, more synchronization (think mobile, laptops). | This traffic is sometimes less visible from user’s perspective, but imposes significant load on networks, especially during certain times. |
E-Commerce, Web Browsing, Search | These remain essential but contribute a relatively small fraction in terms of raw data compared to video/gaming. However, as pages become media-rich (video embedded, high resolution images), they pull more bandwidth. Search interacts with AI increasingly (if/when generative search includes media). | While number of “search hits” or page loads continues to increase, data per “unit” may grow (richer content, ads, tracking, video embeds). But efficiency (caching, CDNs) helps manage load. | These tend to generate more metadata, smaller payloads compared to streaming, but their ubiquity means aggregate effect is meaningful. |
Historical Comparison: How Fast We Got Here
To appreciate how much data per minute today is, it helps to see the growth curve.
~2016: Global monthly IP traffic ~96 exabytes/month (combined fixed + mobile).
2021: ~ 278 exabytes/month.
2022: Cisco forecasted ~396 exabytes/month.
2025 forecast: IBISWorld (~409 exabytes/month) or possibly more depending on growth in mobile/IoT/cloud.
Thus, over roughly a decade (2015-2025), global monthly IP traffic has increased by ~4-5× (depending on which baseline and forecast one uses).
Translating to per-minute:
2016: ~2.2 exabytes/day → ~1.5-2 petabytes/min (approx; using 96 exabytes/month → 3.2 exabytes/day → ~2.2 petabytes/min)
2021: ~278 exabytes/month → ~9.2 exabytes/day → ~6.4 petabytes/min
2025 forecast: ~409 exabytes/month → ~13.6 exabytes/day → ~9-10 petabytes/min
So roughly, the data per minute has grown from ~2 petabytes/min in mid-2010s to ~9-10 petabytes/min by mid-2020s — a ~4-5× rise.
Regional Differences & Platform Dominance
Traffic isn’t evenly distributed across the globe, either in terms of volume per capita or in usage patterns.
North America and Western Europe: High fixed broadband penetration, high fixed traffic per user, lots of video streaming, high resolutions, substantial cloud usage. Faster broadband means more data per user.
Asia Pacific: Very large population, rapidly increasing internet access, rising mobile broadband usage, quicker adoption of video, especially short-form/social video. Large parts of mobile traffic.
Middle East & Africa: Lower baseline per-capita usage but very high growth rates. As infrastructure improves, mobile first models dominate, often with constraints on fixed broadband, so mobile video, chat, and social are key drivers.
Latin America: Similar patterns to Asia/EMEA in many ways—growing mobile penetration, increasing fixed broadband, increasing video adoption.
Platforms that dominate traffic:
YouTube: Tremendous volume of content uploaded (500+ hours per minute) and watched globally.
Netflix, Amazon Prime, Disney+, etc.: Major on-demand video streaming services carrying large volumes, especially in fixed broadband networks.
TikTok / Instagram Reels / Shorts: Short video with high re-view / share rates means repeated streaming and high bandwidth in aggregate.
Messaging apps (WhatsApp, WeChat, Telegram): enormous in terms of number of messages/multimedia shares, voice/video calls, etc. For example, WhatsApp: ~140+ billion messages daily; ~97 million messages per minute.
Search / Browsing (Google, Bing, etc.): huge number of queries per minute (5.9 million Google searches per minute globally, per recent stats).
Minute-by-Minute Examples: What Happens in One Internet Minute (Circa 2024-2025)
Putting together multiple sources gives a feel of what “one minute” of internet usage looks like (global aggregate):
Over 9 petabytes of data moving through the internet.
~ 97 million WhatsApp messages sent.
~ 3.4 million YouTube videos being watched.
~ 5.9 million Google searches.
~ 251 million emails sent.
These are partial slices, of course; they don’t fully sum to the total universe of data flows in that minute (such as background syncing, system updates, cloud services, IoT, streaming etc.).
Looking Forward: Projections and What Might Drive Future Growth
What’s coming next—both in terms of where the growth will continue, and what may accelerate or constrain it?
Higher resolutions & immersive media
As more households/devices support 4K, 8K video, VR/AR content, volumetric video, etc., each video stream carries more data. Compression and streaming efficiency help but can’t offset raw data increase when resolution jumps.Cloud, Edge & IoT proliferation
More devices connected (IoT, sensors, smart home, wearables, vehicles) generate telemetry, video, audio, backups, which may be continuous. Edge computing means more data being transmitted, at higher bandwidths, over more varied networks.Live / interactive video / user generated content
Live streaming (social media, games, events) demands lower latency, consistent throughput. UGC (user-generated content) remains a key part of volume, especially video (short-form or longer).Gaming & streaming games
Cloud gaming (e.g. streaming whole games instead of rendering locally), augmented/virtual reality gaming, more realistic graphics increase data per session. Also patches / updates for games are huge.AI / ML / Generative content
Generative AI models, large model inference (especially multimodal) and applications that send back large amounts of data (video, image) could increase traffic. Also data used in training and updating models (though some of that is internal to data centres). If more real-time AI services are used over the internet, they may boost traffic.More broadband & 5G penetration
Faster networks tend to enable heavier usage: users with slow mobile may avoid streaming 4K; with fiber or high speed WiFi + 5G, they are more likely to download, stream, upload, etc.Policy, infrastructure, regulation, and efficiency
How well caching, CDNs, compression, adaptive bitrate streaming, edge caches, peer-to-peer or peer-assisted delivery get deployed matters. Also policy around spectrum, net neutrality, data localization, etc., may impact traffic flows.
Forecasts such as Ericsson’s suggest that mobile data traffic will continue growing steadily; Cisco’s and IBISWorld’s monthly exabyte forecasts show modest increases year-to-year but still significant cumulative growth.
Challenges, Caveats, and What We Don’t Know Well
Whenever dealing with “global per minute” estimates, there are several reasons to be cautious:
Many statistics are forecasts, not measured; measured data (from ISPs, IXPs) is patchy and often delayed.
Definitions differ: what counts as “Internet traffic”? Fixed vs mobile vs internal/enterprise traffic vs “dark Internet” vs IoT telemetry vs inter-data center transfers etc. Some studies count IP traffic only; some include streaming within closed networks.
Busy vs average minute: Peaks (e.g. during major events, prime time TV shows, etc.) can far exceed the average minute.
Geographic skew: Much of traffic is concentrated in certain countries / regions; global averages smooth out big disparities.
Efficiency improvements (compression, caching) can temper growth, but growth in usage, resolution, frequency often outpace those improvements.
Summary & Big Picture
Putting it all together:
The world is now consuming on the order of 9-10 petabytes of internet traffic per minute on average (2025 forecasts).
That’s up from roughly 2 petabytes/min in the mid-2010s, showing ~4-5× growth in about a decade.
Video (especially streaming + user generated content) remains the dominant single driver of that traffic, with gaming, cloud services, messaging, and other activities contributing significantly.
Short-form video, live streaming, and higher resolutions are pushing growth steeply. Messaging apps are multiplying traffic by adding media, voice/video.
Regions differ: developed areas generating large per-capita traffic; emerging regions contributing primarily through mobile, growing rapidly.
Future growth is almost certain, though the rate is subject to how fast infrastructure, network tech, and efficiencies can keep up.
Conclusion: A Minute in the Life of the Internet
Think for a moment: every 60 seconds, the world watches millions of YouTube videos, searches millions of times, sends hundreds of millions of messages, streams petabytes of video, downloads patches and syncs clouds, and more.
That level of data flow was unimaginable twenty years ago. Yet, with every new resolution, device, user, and service, the volume grows. We’ve entered an era where minute-by-minute is a useful unit for understanding scale—not just the daily or monthly totals.
The sky isn’t falling (yet) — infrastructure continues to improve (fiber, 5G, CDNs, edge computing). But each minute, each new capability, nudges the baseline upward. The question isn’t whether data consumption will continue increasing; it’s how high, how fast, and whether we build networks, policies, and efficiency to support it sustainably.